I've began to think about location scouting. I know that I would like to have an environment that reflects that kind of disheveled living condition that people with mental health issues live with. I want to make sure that the audience really understands the type of person this is, even just from looking at the environment they surround themselves in.
Recently I re-watched the film Nowhere (1997) and it gave me inspiration for the type of setting I would want, at least for the room. The film was directed by Gregg Araki, and my favorite thing about his films has to be his outrageous mise-en-scene elements. I feel like something as formalistic as this is really what I'm envisioning, as I want my visuals to kind of contrast the melancholic and slower paced plot-line and writing.
I think that since I have given myself so much time to film, I will also have a lot of time to pay a lot of attention to detail. I can think of and get all of the props I will need, create the perfect setting that matches my vision. I love how just from the screengrab, one can tell just how "edgy" and distraught this character is. usually I am not given this much time to work on films, or in this case a film opening) so I'm very excited to make the most of the time I have and make something very intricate that I'm proud of.
Another location I've been thinking of working towards filming in is some sort of abandoned garage/shed. I am imaging this as being a sort of hangout spot for my main character, and potentially the setting in which he first interacts with Amon.
I feel like having this as another primary location would be very consistent with the "vibe" of the rest of the opening. With Vincente's (yes, I chose the name Vincente) room reflecting his edgy, almost hedonistic personality, and the garage/shed reflecting a dirty and run-down place he likes to spend some of his free time in, I think it gets the message across that this is a grimy and dark film. But with the formalistic elements, it also lets the viewer know that this is going to be a whimsical and entertaining story, no matter how dark it is.
Sources: Nowhere (1997) Room
No comments:
Post a Comment